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<?xml-stylesheet type="text/xsl" href="http://nxt.accurender.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Manuals nXt for AutoCAD</title><link>http://nxt.accurender.com/blogs/manuals/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007 SP2 (Build: 20611.960)</generator><item><title>Textures</title><link>http://nxt.accurender.com/blogs/manuals/archive/2007/09/27/textures.aspx</link><pubDate>Thu, 27 Sep 2007 17:13:00 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:84</guid><dc:creator>Bob</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://nxt.accurender.com/blogs/manuals/rsscomments.aspx?PostID=84</wfw:commentRss><comments>http://nxt.accurender.com/blogs/manuals/archive/2007/09/27/textures.aspx#comments</comments><description>&lt;p&gt;&lt;strong&gt;Free HDRI files:&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://www.accustudio.com/"&gt;http://www.accustudio.com/&lt;/a&gt;&amp;nbsp;&lt;br /&gt;&lt;a href="http://www.debevec.org/Probes/"&gt;http://www.debevec.org/Probes/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mpi-inf.mpg.de/resources/hdr/gallery.html"&gt;http://www.mpi-inf.mpg.de/resources/hdr/gallery.html&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gl.ict.usc.edu/Data/HighResProbes/"&gt;http://gl.ict.usc.edu/Data/HighResProbes/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.unparent.com/photos_probes.html"&gt;http://www.unparent.com/photos_probes.html&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.evermotion.org/index.php?unfold_exclusive=84&amp;amp;unfold=exclusive"&gt;http://www.evermotion.org/index.php?unfold_exclusive=84&amp;amp;unfold=exclusive&lt;/a&gt; &lt;br /&gt;&lt;a href="http://www.anyhere.com/gward/hdrenc/pages/originals.html"&gt;http://www.anyhere.com/gward/hdrenc/pages/originals.html&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Not free HDRI files&lt;/strong&gt;:&lt;br /&gt;&lt;a href="http://www.hyperfocaldesign.com/"&gt;http://www.hyperfocaldesign.com/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.doschdesign.com/products/hdri/"&gt;http://www.doschdesign.com/products/hdri/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.hdri-studio.com/index.html"&gt;http://www.hdri-studio.com/index.html&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.sachform.de/"&gt;http://www.sachform.de/&lt;/a&gt; 
&lt;p&gt;&lt;strong&gt;Textures&lt;/strong&gt;:&lt;br /&gt;&lt;a href="http://www.accustudio.com/"&gt;http://www.accustudio.com/&lt;/a&gt;&amp;nbsp;&lt;br /&gt;&lt;a href="http://www.idesigncarpet.com/"&gt;http://www.idesigncarpet.com/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.filterforge.com/filters/"&gt;http://www.filterforge.com/filters/&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;img src="http://nxt.accurender.com/aggbug.aspx?PostID=84" width="1" height="1"&gt;</description></item><item><title>System Requirements</title><link>http://nxt.accurender.com/blogs/manuals/archive/2007/09/25/system-requirements.aspx</link><pubDate>Tue, 25 Sep 2007 16:56:00 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:40</guid><dc:creator>Bob</dc:creator><slash:comments>8</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://nxt.accurender.com/blogs/manuals/rsscomments.aspx?PostID=40</wfw:commentRss><comments>http://nxt.accurender.com/blogs/manuals/archive/2007/09/25/system-requirements.aspx#comments</comments><description>&lt;ul&gt;
&lt;li&gt;
&lt;div&gt;&amp;nbsp;Supported Products&lt;/div&gt;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;div&gt;AutoCAD 2007 or 2008&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;
&lt;div&gt;Revit 2007 or 2008&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;
&lt;div&gt;Rhino 4.0&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;div&gt;Windows XP or Vista&lt;/div&gt;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;div&gt;&lt;em&gt;Vista requires administrator rights for installation&lt;/em&gt;&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;div&gt;AR4 is needed for now to do anything useful. Later we will remove this requirement.&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;
&lt;div&gt;&lt;em&gt;Note: The AR4 eval will work. The libraries are limited.&lt;/em&gt;&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;img src="http://nxt.accurender.com/aggbug.aspx?PostID=40" width="1" height="1"&gt;</description></item><item><title>Getting Started</title><link>http://nxt.accurender.com/blogs/manuals/archive/2007/09/24/getting-started.aspx</link><pubDate>Mon, 24 Sep 2007 16:54:00 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:38</guid><dc:creator>admin</dc:creator><slash:comments>22</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://nxt.accurender.com/blogs/manuals/rsscomments.aspx?PostID=38</wfw:commentRss><comments>http://nxt.accurender.com/blogs/manuals/archive/2007/09/24/getting-started.aspx#comments</comments><description>&lt;p&gt;This is a pretty early prototype of a new rendering engine that I&amp;#39;ve been experimenting with.&amp;nbsp; There should be enough here for people to at least take a look at. Please be in a friendly mood when trying this stuff, it is still early.&amp;nbsp; That being said, I do welcome any and all comments, and although I may not agree with everything said, I will listen carefully.&amp;nbsp; I am still not sure whether this stuff belongs in an AccuRender 5 type product or whether this is something entirely new.&amp;nbsp; It is very different and it may be time to nuke some of the old stuff.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Basics&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;To load the new engine&lt;i&gt; for the first time in an AutoCAD version&lt;/i&gt;:&lt;/p&gt;
&lt;p&gt;Appload the file &amp;quot;accurender nXt.arx &amp;quot; in 32-bit Operating system -OR-&amp;nbsp; &amp;quot;accurender nXt 64.arx &amp;quot; in 64-bit Operating system.&amp;nbsp; You can also&amp;nbsp;drag and drop&amp;nbsp;one of the files&amp;nbsp;from explorer onto an open AutoCAD session.&amp;nbsp; You only need to do this once-it will demand load after that.&lt;/p&gt;
&lt;p&gt;To run the new engine type: &amp;quot;ar5&amp;quot;.&lt;/p&gt;
&lt;p&gt;This brings up a very rudimentary control panel interface which is the working prototype.&amp;nbsp; It also displays an AccuRender palette which will contain the new interface-this is not working yet-you cannot render using this interface,&amp;nbsp; but you can still play with it and tell me what you think&lt;/p&gt;
&lt;p&gt;On the right side of the control panel are four &amp;quot;Presets&amp;quot;-Industrial Design, Exterior, Interior Daylight, and Interior Artificial Light.&amp;nbsp; The easiest thing to do when you&amp;#39;re first getting started is to choose the most appropriate one of these and let it handle the settings below.&amp;nbsp; An &amp;quot;Interior Daylight&amp;quot; rendering is probably the most adventurous of these settings-you may want to wait a few rounds and read the section below before trying one of these.&lt;/p&gt;
&lt;p&gt;Start a rendering by selecting Render-&amp;gt;Render from the pulldown. &amp;nbsp;&amp;nbsp;Currently, only 640 x 480 resolution is available.&amp;nbsp; &lt;i&gt;Renderings no longer stop automatically&lt;/i&gt;; the process will continue to refine the image (forever) until you tell it to stop.&amp;nbsp; Stop the rendering by hitting the Esc key or use Render-&amp;gt;Stop.&amp;nbsp; You can let a rendering continue for seconds, minutes, hours, overnight, or for a week-it&amp;#39;s up to you.&amp;nbsp; Some renderings won&amp;#39;t change much after the first few seconds. Many images though, particularly those with things like soft-shadowing, blurry reflections, interior daylighting, will continue to improve.&amp;nbsp; Some rendering will require a long time to converge on an adequate solution.&lt;/p&gt;
&lt;p&gt;I will, of course, be adding some automatic stopping criteria for batch type work like animations.&amp;nbsp; These will probably, at least initially, be simple criteria like time or number of passes.&amp;nbsp; I will also add some paranoid automatic saves for long renderings. &lt;/p&gt;
&lt;p&gt;Renderings can be saved to .jpg format or .tif (tiff files have an alpha mask) using Render-&amp;gt;Save Rendering.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Performance Notes&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;A.&lt;/strong&gt; The basic engine should be at least 4-5 times faster than the old stuff under most conditions.&amp;nbsp; It&amp;#39;s going to be very difficult to compare the render speed to AccuRender versions.&amp;nbsp; The closest you can get in terms of render settings is to use the&lt;i&gt; Exterior&lt;/i&gt; preset and uncheck the box marked &lt;i&gt;Sky Light&lt;/i&gt;.&amp;nbsp; This is similar to the old illumination algorithm.&amp;nbsp; A pass or two should yield similar or better anti-aliasing characteristics.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;B.&lt;/strong&gt; The status bar will display some important information during a rendering.&amp;nbsp; It should look something like this:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Pass 29(416) 00:01:59 1137611 104006&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;The pass count is incremented each time the renderer makes a pass over the entire rendering.&amp;nbsp; Each pass provides 4 samples per pixel.&lt;/p&gt;
&lt;p&gt;I&amp;#39;m pretty sure the number in parentheses represents the last completed scanline of the pass.&lt;/p&gt;
&lt;p&gt;The clock shows the elapsed time in hh:mm:ss.&lt;/p&gt;
&lt;p&gt;The next number represents rays/second and the final figure is pixels/second.&amp;nbsp; These two are very important performance metrics.&amp;nbsp; The second, in particular, will tell us how long each pass will require.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;C.&lt;/strong&gt; The performance of the engine should no longer be impacted as much by having a small detailed model on a large site (the teapot in the stadium phenomenon).&amp;nbsp; An exception to this is indirect lighting from sky and sunlight; it&amp;#39;s better to have smaller models if you need this.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;D.&lt;/strong&gt; The performance of indirect lighting will not be impacted very much by having a lot of faces to render.&amp;nbsp; This is a large improvement over radiosity, which is sensitive to model complexity.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;E. &lt;/strong&gt;The thread scheduler has been redone and should be much more efficient on machines with 4 or more processors.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Notes on Interior Daylighting&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Daylight sources are an option, not a requirement, for interior sky light.&amp;nbsp; Using daylight sources will make the images converge much faster.&amp;nbsp; Interior daylighting works pretty well without them for single rooms or small models on small sites with relatively large windows.&amp;nbsp; These models will still benefit from the faster convergence of daylight sources &lt;/p&gt;
&lt;p&gt;If you attempt to render an interior daylight simulation of a small room in a large model without daylighting sources you will probably be disappointed.&amp;nbsp; Daylight sources should help &lt;i&gt;a lot&lt;/i&gt; in this case-but try it if you&amp;#39;ve got the stomach for it and let me know how it goes.&lt;/p&gt;
&lt;p&gt;If you model glass with a single sheet you&amp;#39;ll get more realistic refraction if you tag the object as &lt;i&gt;Thin&lt;/i&gt; using Ar4/3.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Notes on Skylight (hdr)&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Sky light is provided using either an analytical sky model or an hdr Image file.&amp;nbsp; Controls for this are under &lt;i&gt;Sky Type&lt;/i&gt;.&amp;nbsp; You can select an hdr file using the button to the right of the &lt;i&gt;Image&lt;/i&gt; checkbox.&amp;nbsp; I don&amp;#39;t think there&amp;#39;s any way at the moment to change the direction of (rotate) the hdr sky. I&amp;#39;ll get to it soon.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Material Editor Prototype&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Under the Test pulldown is a prototype of an interactive material editor using hdr lighting for the preview. &amp;nbsp;You can save/load materials to/from individual files. There is also a concept of template materials which present simplified versions of the material editor.&amp;nbsp; You cannot assign the new materials to objects in the drawing yet, this is coming soon.&amp;nbsp; Some of you may notice that there is an anisotropy setting-it doesn&amp;#39;t work well yet.&lt;/p&gt;
&lt;p&gt;C&lt;b&gt;oming soon (partial list, I&amp;#39;m sure I&amp;#39;ve forgotten lots of stuff) &lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Saving the new settings (presets, etc.) to the drawing&lt;/li&gt;
&lt;li&gt;Resolutions other than 640 x 480&lt;/li&gt;
&lt;li&gt;Rotation of hdr sky light&lt;/li&gt;
&lt;li&gt;Assigning the new materials&lt;/li&gt;
&lt;li&gt;Infinite ground plane&lt;/li&gt;
&lt;li&gt;Many plant settings&lt;/li&gt;
&lt;li&gt;Bump mapping&lt;/li&gt;
&lt;li&gt;Decals&lt;/li&gt;
&lt;li&gt;Waves&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Not sure if I&amp;#39;m going to implement yet&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;WalkAbout-may implement some navigation tools to supplement AutoCAD&amp;#39;s-but it may be time to kill our own OpenGL viewer.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Unlikely to be implemented&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;Radiosity-too many problems, too many artifacts, too many restrictions, too much knowledge required by users-I think we can do better for most users.&amp;nbsp; Some people will definitely miss this.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://nxt.accurender.com/aggbug.aspx?PostID=38" width="1" height="1"&gt;</description></item><item><title>NXT for AutoCAD First time...</title><link>http://nxt.accurender.com/blogs/manuals/archive/2007/09/24/first-time.aspx</link><pubDate>Mon, 24 Sep 2007 16:34:00 GMT</pubDate><guid isPermaLink="false">190e16d2-9b2b-496d-926b-1215f9b90332:37</guid><dc:creator>admin</dc:creator><slash:comments>8</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://nxt.accurender.com/blogs/manuals/rsscomments.aspx?PostID=37</wfw:commentRss><comments>http://nxt.accurender.com/blogs/manuals/archive/2007/09/24/first-time.aspx#comments</comments><description>&lt;p&gt;To load the new engine&lt;b&gt; for the first time&lt;/b&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Appload the file &amp;quot;accurender nXt.arx &amp;quot;, or drag and drop it from explorer onto an open AutoCAD session.&amp;nbsp; You only need to do this once-it will demand load after that.&lt;/li&gt;
&lt;li&gt;To run the new engine type: &amp;quot;ar5&amp;quot;.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;This brings up a very rudimentary control panel interface which is the working prototype.&amp;nbsp; It also displays an AccuRender palette which will contain the new interface-this is not working yet-you cannot render using this interface,&amp;nbsp; but you can still play with it and tell me what you think.&lt;/p&gt;
&lt;p&gt;After getting AccuRender up and running, you may want to visit &lt;a class="" title="Click to go to Getting Started" href="http://nxt.accurender.com/blogs/manuals/archive/2007/09/24/getting-started.aspx"&gt;Getting Started&lt;/a&gt; for a closer look at the interface and workflow of nXt.&lt;/p&gt;&lt;img src="http://nxt.accurender.com/aggbug.aspx?PostID=37" width="1" height="1"&gt;</description></item></channel></rss>