The IRender nXt Material Wizard makes it easy to create and edit materials.
By applying your material settings to a sample model, and
rendering the model immediately, you can see just how your settings
will be applied when the material is later rendered using IRender.
The Material Wizard is invoked by right clicking on a SketchUp
entity which can have a material, and selecting: IRender: Edit
Material. (If it does not have a material yet, a new one will be
created.)
if (window.showTocToggle) { var tocShowText = "show"; var tocHideText = "hide"; showTocToggle(); }
New Features
nXt Materials
The buttons allow you to Load and Save nXt .ArMaterial files for sharing materials between drawings.
The Edit button and the image above it loads the nXt Material Editor (see below)
Auto Bump
Auto Bump automatically treats the texture in the SketchUp material as a Bump Map as well as a texture.
Glow Type
You can treat the Glow as either Glow - which makes a material brighter, or Light which treats the surface containing the material as a light - which illuminates other objects.
nXt Material Editor
The nXt Material Editor allows you to place additional, advanced settings on your material.
Main Tab
The Main tab sets reflection properties.
Transparency Tab
The Transparency tab sets transparency properties.
Texture Tab
The third tab, Textures, provides some powerful additional features for creation of materials.
And the Procedures section on the right allows you to create complex materials, such as wood.
- 4 Images - you can place up to 4 texture images on your material.
(Do not use the first Image if your material has a texture
in SketchUp, because it is automatically replaced by the SketchUp
texture.)
- Bumps There are 5 procedural bumps which can be used to give your material (with or without textures) a different appearance.
Each Bump type has parameters to change its size, etc.
Marbled, reflective texture added to items in drawing.