AccuRender nXt

Design with the lights on...
Welcome to AccuRender nXt Sign in
in Search

Tutorials nXt for Sketchup

  • IRender nXt - Daylight Portals

     

    A Daylight Portal is a special transparent face placed over an exterior opening or window which causes exterior light to be processed better. In IRender nXt, Daylight is a set using the Material Wizard

    Sky only

    This image was rendered for just 1 pass with ordinary openings on the left and Daylight Portals used on the right. You can see that the light coming in through the daylight portal is effective starting with the first pass.

    Image:Daylight-Portal-1.jpg

    This is the same drawing after just 63 rendering pass. (The improved lighting after the first pass is also a result of Indirect Lighting which adds the effect of light reflecting off of other surfaces during multiple passes.

    It would take hundreds of passes for the ordinary opening to process the light from the sky properly.

    Image:Daylight-Portal-64.jpg


    Sunlight

    The images above were made with no sun shining into the window. This image had sunlight, as well as sky and cloudiness.

    After 5 passes, the Daylight Portal(on the right) is working fairly well)

    Image:Daylight-5.jpg

    Here is the result after 2900 passes. (After lots of passes, the non-daylight-portal opening on the left converges to match the daylight-portal openings on the right.

    The Daylight Portal on the right has improved as well, but mostly because of the Indirect Lighting effect.

    Image:Daylight-2913.jpg

    Setting up a Daylight Portal

    1. Place a transparent Material in, or behind the opening.
    2. Load the Material Wizard
    3. Click Plus to load the IRender Plus settings.
    4. Check Daylight from the Transparency section.


  • IRender nXt - Material Wizard

     





    The IRender nXt Material Wizard makes it easy to create and edit materials.

    By applying your material settings to a sample model, and rendering the model immediately, you can see just how your settings will be applied when the material is later rendered using IRender.

    The Material Wizard is invoked by right clicking on a SketchUp entity which can have a material, and selecting: IRender: Edit Material. (If it does not have a material yet, a new one will be created.)


    if (window.showTocToggle) { var tocShowText = "show"; var tocHideText = "hide"; showTocToggle(); }

    New Features

    nXt Materials

    The buttons allow you to Load and Save nXt .ArMaterial files for sharing materials between drawings.

    The Edit button and the image above it loads the nXt Material Editor (see below)

    Auto Bump

    Auto Bump automatically treats the texture in the SketchUp material as a Bump Map as well as a texture.

    Glow Type

    You can treat the Glow as either Glow - which makes a material brighter, or Light which treats the surface containing the material as a light - which illuminates other objects.


    nXt Material Editor


    The nXt Material Editor allows you to place additional, advanced settings on your material.

    Main Tab

    The Main tab sets reflection properties.

    Transparency Tab


    The Transparency tab sets transparency properties.

    Texture Tab


    The third tab, Textures, provides some powerful additional features for creation of materials.

    And the Procedures section on the right allows you to create complex materials, such as wood.


    • 4 Images - you can place up to 4 texture images on your material.
    (Do not use the first Image if your material has a texture in SketchUp, because it is automatically replaced by the SketchUp texture.)
    • Bumps There are 5 procedural bumps which can be used to give your material (with or without textures) a different appearance.
    Each Bump type has parameters to change its size, etc.
    Marbled, reflective texture added to items in drawing.

    Marbled, reflective texture added to items in drawing.



  • Transparent adjustments in IRender nXt

    This article explains some of the rendering differences for transparent faces between SketchUp and IRender nXt and some

    of the Transparency Adjustments made by IRender nXt to compensate for it. 

    White Transparent Materials

    These are 11 transparent faces in SketchUp - moving from 100% transparency to 0%. The underlying face color is white.
    These are 11 transparent faces in SketchUp - moving from 100% transparency to 0%.
    The underlying face color is white.


    This is the same model rendered with nXt with no transparency adjustments. (30% transparent in SketchUp (70% Opaque) becomes 30% transparent in nXt). This matches SketchUp pretty well.
    This is the same model rendered with nXt with no transparency adjustments.
    (30% transparent in SketchUp (70% Opaque) becomes 30% transparent in nXt).
    This matches SketchUp pretty well.



    Black Transparent Material


    These are 11 transparent faces in SketchUp - moving from 100% transparency to 0%. The underlying face color is Black.
    These are 11 transparent faces in SketchUp - moving from 100% transparency to 0%.
    The underlying face color is Black.


    When rendered by nXt with no modifications, all faces appear as black, because nXt transparency does not let any color through which is not present in the underlying material.
    When rendered by nXt with no modifications, all faces appear as black, because nXt transparency
    does not let any color through which is not present in the underlying material.


     IRender nXt automatically adjusts the base color towards white based on the amount of transparency. This allows some light to come through. But they still aren't as transparent as the faces in SkethcUp.
    IRender nXt automatically adjusts the base color towards white based on the amount of transparency.
    This allows some light to come through.
    But they still aren't as transparent as the faces in SkethcUp.
     
     However, the faces were not as transparent as they are in SketchUp, so we also adjust the transparency a bit more to make it make SketchUp better.
    However, the faces were not as transparent as they are in SketchUp,
    so we also adjust the transparency a bit more to make it make SketchUp better.


    Adjusting the White image

    However, applying the same adjustments to the white image, makes it too transparent.
    However, applying the same adjustments to the white image, makes it too transparent.
     
    Original SketchUp rendering.
    Original SketchUp rendering.



     

  • Additional HDRI Skies

     The next version of IRender nXt will add 6 more HDRI skies for you to easily select. 

     
     
    You can also use the browse button to select any .HDR skies you gave downloaded yourself.
     
    See:  Textures for sources of HDRI skies.
  • Quick Re-render - change settings and re-render the model

    A set of Re-Render icons on the IRender nXt render window toolbar make it easy to quickly change lighting or other defaults and re-render the model.
     

    Setup

    • Setup - Set up the screen size or number of passes, and click the Refresh icon ( ) to re-render the model.
     
     


    Lighting defaults

    Click one of the Lighting Defaults icons to select a lighting default and re-render the model.

    • Exterior - turns on the sun and the sky, and high ambient lighting.
    • Interior w/sun - turns on the sun and the sky,
    and lowers the ambient light so interior lights will be effective as well.
    • Interior - no sun - turns off the sun and sky, with lowered ambient lighting.
    • High Dynamic - Uses an HDRI sky for reflection and illumination.
    This provides a nice lighting effect for viewing individual items.
  • Indirect Lighting Sample

     

    Indirect Light refers to the IRender nXt feature of processing light reflected from mirrors and other surfaces.

    This is a SketchUp model of a room with a spotlight shining on the far wall. The partition in the middle of the room prevents direct light from the spot light from reaching the right hand wall.
    Enlarge
    This is a SketchUp model of a room with a spotlight shining on the far wall. The partition in the middle of the room prevents direct light from the spot light from reaching the right hand wall.
     
     
    IRender nXt rendering with direct light only. All ambient light is turned off to highlight the effect of the single spot light.
    Enlarge
    IRender nXt rendering with direct light only. All ambient light is turned off to highlight the effect of the single spot light.


    IRender nXt rendering with just 3 lighting passes. This starts to show the effect of indirect lighting, but still has harsh shadows.
    Enlarge
    IRender nXt rendering with just 3 lighting passes. This starts to show the effect of indirect lighting, but still has harsh shadows.
     
     
    IRender nXt rendering after 20 lighting passes. Light is starting to blend and create realistic lighting.
    Enlarge
    IRender nXt rendering after 20 lighting passes. Light is starting to blend and create realistic lighting.


    IRender nXt rendering after 20 lighting passes. Rendering is fairly smooth.
    IRender nXt rendering after 20 lighting passes. Rendering is fairly smooth.



  • Lighting Defaults and HDRI Skies

     Two tabs on the Setup dialog let you select lighting defaults and HDRI Skies.

    nXt Setup tab

    The nXt tab lets you choose predefined settings more the most common lighting situations.

    The Studio default provides HDRI lighting which is very effective for many renderings without using the sun or any exterior lights.

    Presets

    • Exterior - turns on the sun and the sky, and high ambient lighting.
    • Interior w/sun - turn on the sun and the sky, and lowers the ambient light so interior lights will be effective as well.
    • Interior no sun - turns off the sun and shy, with lowered ambient lighting.
    • Studio - Uses the sky for reflection and illumination. This provides a nice lighting effect for viewing individual items.

    The Presets set items on the bottom of this tab, and other items, such as Ambient Light, Indirect Light, and Soft Shadows, which are on other tabs.

    Sun and Sky Settings

    These override the presets.

    • Sun On' - turns on the sun
    • Sky Visible' - turns on the sky
    • Sky reflected if off - produces reflections from the sky even if it is not visible.
    • Sky illuminates if off - produces lighting effects from the sky even if it is not visible.

    These last two settings are useful for studio illumination effects.

    Sky Types

    • Use SketchUp color - no Illumination - a SketchUp like sky is visible, but not reflected or used for illumination.
    • Generate Illumination from Sun Position -a realistic sky is produced based on the sun position.
    • Use HDRI files for Sky and Illumination - an HDRI file is used to define the Sky.


    See also

    IRender Nxt Sky Settings

    Sky HDRI Image

    Select an image to use for an HDRI Sky - either as an actual sky, or for illumination and reflrections.

    Rotation - enter the degrees of rotation for the sky.

    Intensity - enter the intensity for the sky. (0.0 to 1.0)


  • IRender nXt - Getting Started

     


    IRender nXt - Getting Started

    The first version of IRender nXt is ready for testing. Visit the download area to get a copy and try it  out.

     

    This article takes you through Getting Started with IRender nXt.

    The steps in the first section will be used for all Trial methods.

     



    Setup IRender Nxt Beta Text


    1. Download the latest version of IRender V2.0.


    2. Start SketchUp

    Download SketchUp 6.0 from Here: ( SketchUp Download ) if you don't have it yet.

    IRender nXt works with both th free and professional versions.


    3. Start IRender

    • Select IRender V2.0 Load from the SketchUp Plugins menu.

    4. Setup IRender nXt Beta Test

    • Load the Options Dialog, and go to the Setup tab.
    • There is a radio button at the top to select IRender AR3 mode or IRender nXt mode.
    • There are two new settings on the dialog for IRender nXt. (These will only show up after you use the radio button to switch to IRender nXt mode.)

    Light Processing

    • Indirect lighting takes into effect the reflection of light off of surfaces in your model. (We tried to do this in IRender AR3 with Radiosity.)
    • Direct Lighting only takes into effect the direct lighting from a light source. It is much faster than indirect lighting, but does not product as realistic a result.

    Stop Rendering After

    IRender Nxt will continue rendering, improving the lighting, reflection, etc. on each pass, until you stop it (with the Red icon on the render window).

    Set the Maximum Passes and/or Seconds to a value other than 0, and the rendering will stop after the number of passes, or number of seconds has been completed.

    (There is currently no way to restart the rendering after the maximum is reached. You will have to change the number of passes or time and restart it from the beginning.)

    5. Start Rendering

    • Click the Render icon: Image:Render24.PNG


    What to Expect

    1. IRender Nxt may cause some Bug Splats - so save you drawing once in a while.
    2. This is a beta test version. If something goes wrong, let us know - but don't try to fix it. we can probably fix it and make a new version in a couple of days.

    Ways to try it out

    Existing Model

    If you have already been using IRender AR3 and have a model you want to try with IRender nXt, follow these steps.

    1. Load your model.
    2. Select IRender nXt Beta Test
    3. Render the Model

    Sample Model

    If you want to load a sample drawing and render it, follow these steps:

    1. Load a sample drawing with the Open icon on the IRender Toolbar

      Simple Room Tutorial

      Enlarge

      To better understand IRender nXt, add lights and reflection to a model.