We have posted a new Flaming nXT build. To download click here on Flamingo WIP 8
Once you download it you need to:
-
Run the MSI file that you download.
- Go to the Render pulldown > Current Renderer and select Flamingo nXT
-
From the Flamingo nXt pulldown select Control Panel.
If you would like to learn the basic steps for using nXT, please go to Basic Tutorial for nXT.
WIP 8 June 2009:
- Images can now be saved with or without alpha channel. At the time you save the image you can choose if the alpha channel is saved in the final image. Alpha is automatically on for all background pixels. The groundplane can be set as alpha, and you may select any object to resutl in alpha.
-
Both HDRI and EXR high-dynamic range images can be saved out of nXT. These are the raw rendered image before the tone operator adjusts the image to get it exposed to the screen. This allows you to save off a high dynamic range image that you can edit in other software edit the HDRI images. Two programs we have used are: . Photomatix Pro and Artizen HDR.
-
Displacement mapping and normal mapping have been added. You can change the bitmap mapping types in the advanced material editor within the properties of each texture. Normal maps can create a lot of effects of such as roughness, without impacting render speed. Displacement will truly displace the render mesh at runtime, creating a true physical texture over the shape. The drawback with displacement is that rendering currently can be quite a bit slower with displacement. We are using the products
Crazybump.

-
You can now set the number of passes or limit the time of rendering before you start any renderings. To do this, type in the command: FlamingoNXtRenderConstraints
-
We now support Rhino basic materials including better tiling. This allows you to render models that contain their own render information. For instance here is a Sketchup file read directly into Rhino and without editing just rendered. All the materials work.

- We have reconfigured how Lights are ON/Off or Visible/Invisible. The property Off/On nows controls if the light projects light. The property of Invisible/Visible will control whether the light object can be seen.
- A Refraction option is now available with a Sky option.
WIP 7 May 2009:
-
NXT is supporting the new projection type in Rhino 5. The 2-point perspective.
-
The groundplane will not save in the model.
-
The HDRI background image now saves the settings. This includes the name of the hdri, intensity, rotation etc…
- Adding UV mapped decals to a render mesh that does not have TCs would cause a crash at render time
-
Basic Rhino material textures now render